Young Engineers

Program Overview

Smartivo

The Smartivo program is designed to introduce children to the foundations of coding through playful, story-driven missions. Children program their Smartivo robot using tangible coding blocks or the GoAlgo app, making the robot move, light up, make sounds, and respond to commands. By combining various extensions, the Smartivo robot can transform into different roles such as a transporter, spotter, or kicker, making each activity more dynamic and engaging.

4-6 years

Age of children

45 min

Lesson duration

36 lessons

Curriculum length

Coding ActivitiesMovement, Light, and Sound Missions
SmartivoSmartivo

Program video

A Smartivo class at Young Engineers

Curriculum
Overview

Each story-based mission introduces a new coding challenge using Adventure Boards and Cards. Through guided exploration, children develop logical thinking and problem-solving skills while keeping learning visual, engaging, and rewarding.

Young Engineers students building together in a Smartivo class

Program Objectives:

Introduce children to the world of coding through fun, story-based missions.

Build a foundational understanding of key coding principles.

Strengthen logical thinking, problem-solving, and reasoning skills.

Develop quantitative thinking and the ability to recognize patterns.

Build computational thinking skills.

Improve comprehension of graphic and numeric instructions used in coding tasks.

Encourage teamwork, communication, and collaborative learning.

Lesson Flow

Story

Introducing the lesson through a short story that sets the context and goal.

Experience

Coding, testing, and improving solutions to complete the challenge.

Discover

Observing the results and discussing how Smartivo responds to the code.

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